// Set the difficulty to hard when the player clicks on hard private void HardBtn_Click(object sender, EventArgs e) { game = new frmgame(22); OnStartGame(); }
// Create a new game with the desired difficulty public void NewGame(int difficulty) { game = new frmgame(difficulty); OnStartGame(); }
// Set the difficulty to regular when the player clicks on regular private void RegBtn_Click(object sender, EventArgs e) { game = new frmgame(30); OnStartGame(); }