public MenuScene(Game game, GraphicsDeviceManager manager) : base(game, manager) { isHelp = false; count = false; graphics = manager; spriteBatch = new SpriteBatch(graphics.GraphicsDevice); backgroundTexture = game.Content.Load <Texture2D>("image\\최종배경"); viewportRect = new Rectangle(0, 0, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height); button1 = game.Content.Load <Texture2D>("image\\시작버튼"); button2 = game.Content.Load <Texture2D>("image\\게임방법버튼"); howtoplay = game.Content.Load <Texture2D>("image\\게임방법"); exit = game.Content.Load <Texture2D>("image\\창닫기버튼"); count3 = game.Content.Load <Texture2D>("image\\3"); count2 = game.Content.Load <Texture2D>("image\\2"); count1 = game.Content.Load <Texture2D>("image\\1"); gamestart = game.Content.Load <Texture2D>("image\\게임시작"); font = game.Content.Load <SpriteFont>("Fonts\\GameFont"); Texture2D texture = game.Content.Load <Texture2D>("selection"); List <Textbox> textboxs = new List <Textbox>(); SpriteFont textFont = game.Content.Load <SpriteFont>("font"); Textbox textbox = new Textbox(new Rectangle(980, 550, 150, 70), textFont, "", 5, null, null, texture); textboxs.Add(textbox); textbox = new Textbox(new Rectangle(980, 680, 150, 70), textFont, "", 5, null, null, texture); textboxs.Add(textbox); textboxHandler = new TextboxHandler(textboxs, Vector2.Zero); }
public OptionScene(Game game, GraphicsDeviceManager manager) : base(game, manager) { this.graphics = manager; this.spriteBatch = new SpriteBatch(graphics.GraphicsDevice); bg = new Texture2D(graphics.GraphicsDevice, 100, 100); bg = game.Content.Load <Texture2D>("option"); rankingfont = game.Content.Load <SpriteFont>("Rankingfont"); Texture2D texture = game.Content.Load <Texture2D>("selection"); List <Textbox> textboxs = new List <Textbox>(); font = game.Content.Load <SpriteFont>("font"); Textbox textbox = new Textbox(new Rectangle(450, 120, 150, 70), font, "", 5, null, null, texture); textboxs.Add(textbox); textbox = new Textbox(new Rectangle(700, 120, 150, 70), font, "", 5, null, null, texture); textboxs.Add(textbox); textboxHandler = new TextboxHandler(textboxs, Vector2.Zero); }