public PauseScreen(Game1 game) { Texture = new HUDFactory(game).Texture; yDraw = new List <int> { (int)(Game1.HUDHeight * Game1.Scale), (int)((Game1.HUDHeight + height) * Game1.Scale) }; source = new List <Rectangle> { new Rectangle(iXOffset, iYOffset, Game1.Width, height), new Rectangle(lXOffset, lYOffset, Game1.Width, height), }; }
public HUDMiniMap(Game1 game) { this.game = game; Texture = new HUDFactory(this.game).Texture; currentRoom = this.game.RoomIndex; }