public override bool addToFrontier(PuzzleState aState)
 {
     //We only want to add the new state to the fringe if it doesn't exist
     // in the fringe or the searched list.
     if (Searched.Contains(aState) || Frontier.Contains(aState))
     {
         return(false);
     }
     else
     {
         Frontier.AddLast(aState);
         return(true);
     }
 }
예제 #2
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 public override bool addToFrontier(PuzzleState aState)
 {
     //if this state has been found before,
     if (Searched.Contains(aState) || Frontier.Contains(aState))
     {
         //discard it
         return(false);
     }
     else
     {
         //else put this item on the end of the queue;
         Frontier.AddLast(aState);
         return(true);
     }
 }