예제 #1
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        public void MyTestInitialize()
        {
            int height = 500;
            int width = 500;
            List<PlantSpecies> species = new List<PlantSpecies>() { new PlantSpecies(0) { Radius = 5, Reward = 100, Count = 1 } };
            List<Predator> predators = new List<Predator>();

            _agent = new ActionListAgent(0, new List<float[]>()) { X = 250, Y = 250 };
            List<ForagingAgent> agents = new List<ForagingAgent>() { _agent };

            _world = new World(agents, height, width, species, predators, PlantLayoutStrategies.Uniform);
            _world.SensorLookup = new SensorDictionary((int)_world.AgentHorizon, _world.Width, _world.Height);
            _world.AgentHorizon = 50;
        }
예제 #2
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 public DiversityAnalyzer(World world)
 {
     _world = world;
     locations = new int[numlocations][];
     for (int i = 0; i < numlocations; i++)
         locations[i] = new int[2];
     orientations = new int[100];
     velocities = new float[100];
     for (int i = 0; i < numlocations; i++)
     {
         locations[i][0] = _random.Next() % world.Width;
         locations[i][1] = _random.Next() % world.Height;
         orientations[i] = _random.Next() % 360;
         velocities[i] = (float)_random.NextDouble() * 5f;
     }
     
 }
예제 #3
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        /// <summary>
        /// Creates a new Q-Learning teacher.
        /// </summary>
        /// <param name="id">The unique ID of this teacher.</param>
        /// <param name="brain">The neural network value function for this teacher. It should have (2 + # of sensors) input nodes and 1 output node.</param>
        /// <param name="numOrientationActions">The number of buckets to discretize the orientation action spacer into.</param>
        /// <param name="numVelocityActions">The number of buckets to discretize the velocity action spacer into.</param>
        /// <param name="world">The world this teacher will be evaluated in.</param>
        public QLearningAgent(int id, int speciesId, IBlackBox brain, bool agentsNavigate, bool agentsHide,
                              int numOrientationActions, int numVelocityActions, World world)
            : base(id, speciesId, brain, agentsNavigate, agentsHide)
        {
            Debug.Assert(brain.OutputCount == 1, "Incorrect number of outputs in neural network!");

            _numVelocityActions = numVelocityActions;
            _numOrientationActions = numOrientationActions;
            _random = new Random();
            _prevState = new double[brain.InputCount];
            _observedValue = new double[1];
            world.PlantEaten += new World.PlantEatenHandler(world_PlantEaten);
            MaxReward = 200;
            LearningRate = DEFAULT_LEARNING_RATE;
            DiscountFactor = DEFAULT_DISCOUNT_FACTOR;
            Epsilon = DEFAULT_EPSILON;

            // The backprop learning rate is equivalent to the Q-Learning learning rate.
            ((FastCyclicNetwork)Brain).BackpropLearningRate = LearningRate;
        }
예제 #4
0
        /// <summary>
        /// Initialize the experiment with some optional XML configutation data.
        /// </summary>
        public void Initialize(string name, XmlElement xmlConfig)
        {
            _name = name;
            _populationSize = XmlUtils.GetValueAsInt(xmlConfig, "PopulationSize");
            _specieCount = XmlUtils.GetValueAsInt(xmlConfig, "SpecieCount");
            _activationScheme = ExperimentUtils.CreateActivationScheme(xmlConfig, "Activation");
            _complexityRegulationStr = XmlUtils.TryGetValueAsString(xmlConfig, "ComplexityRegulationStrategy");
            _complexityThreshold = XmlUtils.TryGetValueAsInt(xmlConfig, "ComplexityThreshold");
            _description = XmlUtils.TryGetValueAsString(xmlConfig, "Description");
            _timeStepsPerGeneration = (ulong)XmlUtils.GetValueAsInt(xmlConfig, "TimeStepsPerGeneration");
            _stepReward = XmlUtils.GetValueAsInt(xmlConfig, "StepReward");
            _agentType =(AgentTypes) Enum.Parse(typeof(AgentTypes), XmlUtils.TryGetValueAsString(xmlConfig, "AgentType"));
            _plantLayout = (PlantLayoutStrategies)Enum.Parse(typeof(PlantLayoutStrategies), XmlUtils.TryGetValueAsString(xmlConfig, "PlantLayout"));
            _paradigm = (EvolutionParadigm)Enum.Parse(typeof(EvolutionParadigm), XmlUtils.TryGetValueAsString(xmlConfig, "EvolutionParadigm"));
            bool? diverse = XmlUtils.TryGetValueAsBool(xmlConfig, "LogDiversity");
            if (diverse.HasValue && diverse.Value)
                _logDiversity = true;
            if (_agentType == AgentTypes.Social)
            {
                var memSection = xmlConfig.GetElementsByTagName("Memory")[0] as XmlElement;
                _memory = (MemoryParadigm)Enum.Parse(typeof(MemoryParadigm), XmlUtils.TryGetValueAsString(memSection, "Paradigm"));
                SocialAgent.DEFAULT_MEMORY_SIZE = XmlUtils.GetValueAsInt(memSection, "Size");
                if (_memory == MemoryParadigm.IncrementalGrowth)
                {
                    _memGens = XmlUtils.GetValueAsInt(memSection, "GrowthGenerations");
                    _maxMemorySize = XmlUtils.GetValueAsInt(memSection, "MaxSize");
                }
                _teaching = (TeachingParadigm)Enum.Parse(typeof(TeachingParadigm), XmlUtils.TryGetValueAsString(xmlConfig, "TeachingParadigm"));
            }
            var species = new List<PlantSpecies>();

            var plants = xmlConfig.GetElementsByTagName("Plant");
            for (int i = 0; i < plants.Count; i++)
            {
                var plant = plants[i] as XmlElement;
                species.Add(new PlantSpecies(i)
                {
                    Name = XmlUtils.GetValueAsString(plant, "Name"),
                    Radius = XmlUtils.GetValueAsInt(plant, "Radius"),
                    Reward = XmlUtils.GetValueAsInt(plant, "Reward"),
                    Count = XmlUtils.GetValueAsInt(plant, "Count")
                });
            }
           
            Random random = new Random();
            var agents = new List<ForagingAgent>();
            const int NUM_AGENTS = 10;
            for (int i = 0; i < NUM_AGENTS; i++)
            {
                agents.Add(new SpinningAgent(i) { X = random.Next(500), Y = random.Next(500), Orientation = random.Next(360) });
            }

            List<Predator> predators = new List<Predator>();
            _predCount = XmlUtils.GetValueAsInt(xmlConfig, "Predators");
            var predStr = XmlUtils.TryGetValueAsString(xmlConfig, "PredatorDistribution");
            if (predStr != null)
                PredatorDistribution = (PredatorDistributionTypes)Enum.Parse(typeof(PredatorDistributionTypes), predStr, true);
            _predTypes = XmlUtils.GetValueAsInt(xmlConfig, "PredatorTypes");
            if (PredatorDistribution == PredatorDistributionTypes.Alternating)
                _predGens = XmlUtils.GetValueAsDouble(xmlConfig, "PredatorGenerations");
            _distinguishPreds = XmlUtils.GetValueAsBool(xmlConfig, "DistinguishPredators");

            _world = new World(agents, XmlUtils.GetValueAsInt(xmlConfig, "WorldHeight"), XmlUtils.GetValueAsInt(xmlConfig, "WorldHeight"), species, predators)
            {
                AgentHorizon = XmlUtils.GetValueAsInt(xmlConfig, "AgentHorizon"),
                PlantLayoutStrategy = _plantLayout,
                StepReward = _stepReward,
                PredatorTypes = _predTypes
            };

            var outputs = XmlUtils.TryGetValueAsInt(xmlConfig, "Outputs");
            var navigation = XmlUtils.TryGetValueAsBool(xmlConfig, "AgentsNavigate");
            var hiding = XmlUtils.TryGetValueAsBool(xmlConfig, "AgentsHide");
            _navigationEnabled = navigation.HasValue ? navigation.Value : false;
            _hidingEnabled = hiding.HasValue ? hiding.Value : false;
            if (!outputs.HasValue)
            {
                if (_navigationEnabled || _hidingEnabled)
                    _outputs = (_navigationEnabled ? 2 : 0) + (_hidingEnabled ? _predTypes + 1 : 0);
                else
                    _outputs = outputs.HasValue ? outputs.Value : 2;
            }
            else
                _outputs = outputs.Value;
            var inputs = XmlUtils.TryGetValueAsInt(xmlConfig, "Inputs");
            _inputs = inputs.HasValue ? inputs.Value : _world.PlantTypes.Count() * World.SENSORS_PER_OBJECT_TYPE + (_distinguishPreds ? _predTypes : 1) * World.SENSORS_PER_OBJECT_TYPE + 1;

            _eaParams = new NeatEvolutionAlgorithmParameters();
            _eaParams.SpecieCount = _specieCount;
            _neatGenomeParams = new NeatGenomeParameters()
            {
                ActivationFn = PlainSigmoid.__DefaultInstance
            };
            if (_teaching != TeachingParadigm.EgalitarianEvolvedAcceptability)
                _neatGenomeParams.InitialInterconnectionsProportion = 0.1;
        }