public ExecutionResult Execute(SuperMetroidModel model, InGameState inGameState, int times = 1, bool usePreviousRoom = false) { return(Runway.Execute(model, inGameState, ComingIn, times: times, usePreviousRoom: usePreviousRoom)); }
public ExecutableRunway(Runway runway, bool comingIn) { Runway = runway; ComingIn = comingIn; }