예제 #1
0
 /// <summary>
 /// Refresh the size of the texture and prepare the uvs
 /// </summary>
 public void ApplyTexture()
 {
     zedCamera.ApplyTexture(numVerticesInSubmesh, numTrianglesInSubmesh, ref numUpdatedSubmesh, UpdatedIndices, ref numVertices, ref numTriangles, texturesSize, MAX_SUBMESH);
 }