public static Offset <ChangeRemoteMultiplayerSetting> CreateChangeRemoteMultiplayerSetting(FlatBufferBuilder builder, uint ip = 0, bool value = false) { builder.StartObject(2); ChangeRemoteMultiplayerSetting.AddIp(builder, ip); ChangeRemoteMultiplayerSetting.AddValue(builder, value); return(ChangeRemoteMultiplayerSetting.EndChangeRemoteMultiplayerSetting(builder)); }