protected override void LoadContent() { // Load weapon model weaponModel = new AnimatedModel(Game); weaponModel.Initialize(); weaponModel.Load(UnitTypes.PlayerWeaponModelFileName[(int)weaponType]); base.LoadContent(); }
protected void Load(string unitModelFileName) { animatedModel = new AnimatedModel(Game); animatedModel.Initialize(); animatedModel.Load(unitModelFileName); // Put the player above the terrain UpdateHeight(0); //isOnTerrain = true; NormalizeBaseVectors(); }