public override void GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, bool withDebugInfo) { base.GetHeldItemInfo(inSlot, dsc, world, withDebugInfo); ITreeAttribute tree = inSlot.Itemstack.Attributes; if (tree.HasAttribute("circuit")) { VoxelCircuit.GetCircuitInfo(dsc, tree.GetTreeAttribute("circuit")); } }