private void Exchange(MojoForceExchangeItem item) { dynamic resp = Post("/force/exchange", "id=" + item.Id); if (resp != null && resp.errorCode == 0) { string msg = "粮食兑换" + item.Name + "成功"; string award = ""; if (resp.data != null && resp.data.entities != null) { foreach (var en in resp.data.entities) { award += (string)en.name + ","; } } award = award.TrimEnd(','); if (!string.IsNullOrWhiteSpace(award)) { item.Award = award; msg += ",获得:" + award; } LogWarn(msg); item.LastSyncTime = DateTime.Now; item.ColdDown = resp.data.cold_down; if (resp.data.player_force != null) { SGLL.Data.PlayerInfo.Grain = resp.data.player_force.grain; SGLL.Data.PlayerInfo.RM = resp.data.player_force.rm; } SGLL.CallStatusUpdate(this, ChangedType.ForceExchange | ChangedType.Profile); } else { SGLL.Data.ForceExchange = null; } }
private void RefreshExchangelist() { dynamic resp = Post("/force/exchangelist", ""); if (resp.errorCode == 0) { LogInfo("刷新势力兑换列表"); var items = new List<MojoForceExchangeItem>(); foreach (var item in resp.data.list) { string name = (string)item.name; //if (Regex.IsMatch(name, Pattern)) //{ //} var new_i = new MojoForceExchangeItem { ColdDown = item.cold_down, LastSyncTime = DateTime.Now, Grain = item.grain, Id = item.id, Name = name, }; if ((int)item.rm > 0 || (int)item.unlock_level > SGLL.Data.ForceProfile.Level) new_i.Locked = true; items.Add(new_i); if (SGLL.Data.ForceExchange != null && SGLL.Data.ForceExchange.Items != null) { var exist = SGLL.Data.ForceExchange.Items.FirstOrDefault(p => p.Name == new_i.Name); if (exist != null) new_i.Award = exist.Award; } } SGLL.Data.ForceExchange = new MojoForceExchangeData { Items = items, LastSyncTime = DateTime.Now, ColdDown = CD(1200), }; SGLL.CallStatusUpdate(this, ChangedType.ForceExchange); } }