public virtual void addEffect(Effect e) { lock (mEffects) { mEffects.Add(e); } }
public override void addEffect(Effect e) { if(Cell != null) Player.Game.Context.Broadcast(Messages.GAME_TOWER_EFFECT, Cell.Index, e.type, (int)e.Duration); base.addEffect(e); }
public override void addEffect(Effect e) { Player.Game.Context.Broadcast(Messages.GAME_CREEP_EFFECT, ID, e.type, (int)e.Duration); base.addEffect(e); }