예제 #1
0
        public void prepareData()
        {
            _items = new List <BallData>();


            // 准备数据
            string[,] str =
            {
                { "千岁庙1",      "千岁庙"              },
                { "晒盐2",       "晒盐1"              },
                { "村墅公园/1",    "村墅公园/村墅公园1"       },
                { "村墅公园/2",    "村墅公园/村墅公园2"       },
                { "村墅公园/3",    "村墅公园/村墅公园3"       },
                { "奉贤滚灯/1",    "奉贤滚灯/奉贤滚灯1"       },
                { "奉贤滚灯/2",    "奉贤滚灯/奉贤滚灯2"       },
                { "奉贤黄桃/1",    "奉贤黄桃/奉贤黄桃1"       },
                { "奉贤黄桃/2",    "奉贤黄桃/奉贤黄桃2"       },
                { "开泰橡胶厂原址/1", "开泰橡胶厂原址/开泰橡胶厂原址1" },
                { "开泰橡胶厂原址/2", "开泰橡胶厂原址/开泰橡胶厂原址2" },
                { "开心农场/1",    "开心农场/开心农场1"       },
                { "开心农场/2",    "开心农场/开心农场2"       },
                { "民宿组团/1-1",  "民宿组团/民宿组团1"       },
                { "民宿组团/2-1",  "民宿组团/民宿组团2"       },
                { "拾村里项目规划/1", "拾村里项目规划/拾村里项目规划1" },
                { "拾村里项目规划/2", "拾村里项目规划/拾村里项目规划2" },
                { "拾村里项目规划/3", "拾村里项目规划/拾村里项目规划3" },
                { "拾村新米/1",    "拾村新米/拾村新米1"       },
                { "拾村新米/2",    "拾村新米/拾村新米2"       },
                { "手工打船/1",    "手工打船/手工打船1"       },
                { "手工打船/2",    "手工打船/手工打船2"       },
                { "土布文化/1",    "土布文化/土布文化1"       },
                { "土布文化/2",    "土布文化/土布文化2"       },
                { "土布文化/3",    "土布文化/土布文化3"       },
                { "袖珍农庄/1",    "袖珍农庄/袖珍农庄1"       },
                { "袖珍农庄/2",    "袖珍农庄/袖珍农庄2"       },
                { "有机蔬菜/1",    "有机蔬菜/有机蔬菜1"       },
                { "有机蔬菜/2",    "有机蔬菜/有机蔬菜2"       },
                { "最美庭院/1",    "最美庭院/最美庭院1"       },
                { "最美庭院/2",    "最美庭院/最美庭院2"       }
            };


            for (int i = 0; i < str.GetLength(0); i++)
            {
                BallData data = new BallData();

                data.cover       = str[i, 0];
                data.detailCover = str[i, 1];


                //Debug.Log(data.ToString());
                _items.Add(data);
            }
        }
예제 #2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="speed">0 -> 1</param>
        /// <param name="birthPosition"></param>
        /// <param name="scaleFactor">0.5 -> 2.0</param>
        public void Init(float speed, Vector3 birthPosition, float scaleFactor, BallsManager ballsManager, BallData ballData)
        {
            _ballsManager = ballsManager;
            _ballData     = ballData;


            _speed             = speed;
            transform.position = birthPosition;

            var scale = GetComponent <Transform>().localScale;

            scale.x *= scaleFactor;
            scale.y *= scaleFactor;
            GetComponent <Transform>().localScale = scale;

            _ballStatus = BallStatusEnum.flow;


            string coverAddress = "data/" + ballData.cover;

            //Debug.Log("coverAddress : " + coverAddress);

            var sprite = Resources.Load <Sprite>(coverAddress);

            spriteRenderer.sprite = sprite;


            // 设置图片
            //SpriteAtlas spriteAtlas = Resources.Load<SpriteAtlas>("SpriteAtlas");
            //string[] spriteAtlasAry = { "1", "2", "3", "4" };

            //spriteRenderer.sprite = spriteAtlas.GetSprite(spriteAtlasAry[Random.Range(0, 4)]);

            // 随机正反显示
            float rotRange = Random.Range(0, 1f);

            if (rotRange > 0.5f)
            {
                isReversal = true;
                GetComponent <RectTransform>().DORotate(new Vector3(180, 180, 0), Time.deltaTime);
            }
            else
            {
                isReversal = false;
            }
        }