private void addEvent(timelineEvent timelineEvent) { if (!_queue.ContainsKey(timelineEvent.delta)) _queue.Add(timelineEvent.delta, new timelineBucket()); _queue[timelineEvent.delta].Add(timelineEvent); }
/// <summary> /// Take an event and pass it to the relevant pin /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void handleTimelineEvent(timeline sender, timelineEvent e) { e.pinValue.performUpdate(); }