public static void PutSequenceNumberSet(this IoBuffer buffer, SequenceNumberSet obj) { buffer.PutSequenceNumber(obj.BitmapBase); // buffer.write_long(bitmaps.length); // buffer.write_long(bitmaps.length * 32); buffer.PutInt32(obj.NumBits); for (int i = 0; i < obj.Bitmaps.Length; i++) { buffer.PutInt32(obj.Bitmaps[i]); } }
public static void GetSequenceNumberSet(this IoBuffer buffer, ref SequenceNumberSet obj) { obj.BitmapBase = buffer.GetSequenceNumber(); obj.NumBits = buffer.GetInt32(); int count = (obj.NumBits + 31) / 32; obj.Bitmaps = new int[count]; for (int i = 0; i < obj.Bitmaps.Length; i++) { obj.Bitmaps[i] = buffer.GetInt32(); } }
public static SequenceNumberSet GetSequenceNumberSet(this IoBuffer buffer) { SequenceNumberSet obj = new SequenceNumberSet(); buffer.GetSequenceNumberSet(ref obj); return obj; }