public void Execute(object parameter) { data.Playerhealth += heal; if (data.Playerhealth > data.Playermaxhealth) { data.Playerhealth = data.Playermaxhealth; } data.Playermana -= manacost; EnemyControler.Attack(data); }
public void Execute(object parameter) { if (data.Playermana < manacost) { } else { data.Enemyhealth -= data.Playerint; data.Playermana -= manacost; EnemyControler.Attack(data); } }
public void Execute(object parameter) { data.Enemydmg = defense; data.Playermana += ManaUp; if (data.Playermana >= data.Playermaxmana) { data.Playermana = data.Playermaxmana; } //data.Playerdef += basedef * 0.6f; EnemyControler.Attack(data); data.Enemydmg = EnemyDamage; //data.Playerdef = basedef; }
public void Execute(object parameter) { if (data.Playerhealth >= data.Playermaxhealth) { data.Playerhealth = data.Playermaxhealth; } else if (data.Playermana < manacost) { } else { data.Playerhealth += heal; data.Playermana -= manacost; EnemyControler.Attack(data); } }
public void Execute(object parameter) { data.Enemyhealth -= data.Playerdmg; EnemyControler.Attack(data); }
public void Execute(object parameter) { data.Playerdef += basedef * 0.6f; EnemyControler.Attack(data); data.Playerdef = basedef; }