예제 #1
0
 public static Offset <PlayerConfiguration> CreatePlayerConfiguration(FlatBufferBuilder builder,
                                                                      PlayerClass variety_type = PlayerClass.NONE,
                                                                      int varietyOffset        = 0,
                                                                      StringOffset nameOffset  = default(StringOffset),
                                                                      int team = 0,
                                                                      Offset <PlayerLoadout> loadoutOffset = default(Offset <PlayerLoadout>))
 {
     builder.StartObject(5);
     PlayerConfiguration.AddLoadout(builder, loadoutOffset);
     PlayerConfiguration.AddTeam(builder, team);
     PlayerConfiguration.AddName(builder, nameOffset);
     PlayerConfiguration.AddVariety(builder, varietyOffset);
     PlayerConfiguration.AddVarietyType(builder, variety_type);
     return(PlayerConfiguration.EndPlayerConfiguration(builder));
 }
 public static PlayerConfiguration GetRootAsPlayerConfiguration(ByteBuffer _bb, PlayerConfiguration obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }