예제 #1
0
 public static Offset <BallRigidBodyState> CreateBallRigidBodyState(FlatBufferBuilder builder,
                                                                    Offset <RigidBodyState> stateOffset = default(Offset <RigidBodyState>))
 {
     builder.StartObject(1);
     BallRigidBodyState.AddState(builder, stateOffset);
     return(BallRigidBodyState.EndBallRigidBodyState(builder));
 }
예제 #2
0
 public static BallRigidBodyState GetRootAsBallRigidBodyState(ByteBuffer _bb, BallRigidBodyState obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }