public static Offset <BallRigidBodyState> CreateBallRigidBodyState(FlatBufferBuilder builder, Offset <RigidBodyState> stateOffset = default(Offset <RigidBodyState>)) { builder.StartObject(1); BallRigidBodyState.AddState(builder, stateOffset); return(BallRigidBodyState.EndBallRigidBodyState(builder)); }
public static BallRigidBodyState GetRootAsBallRigidBodyState(ByteBuffer _bb, BallRigidBodyState obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }