public void Parse_Planes_Stuff(string ID, ref PlanesStruct[] PlanesArray)
        {
            int PlayerNum = Get_Player_Number_From_ID(ID);

            this.Read_32Bits(); // Read garbage

            PlanesStruct Planes = Parse_Planes();

            PlanesArray[PlayerNum - 1] = Planes;
        }
        public PlanesStruct Parse_Planes()
        {
            PlanesStruct Planes = new PlanesStruct();

            Planes.Chinooks     = Read_32Bits();
            Planes.BadgeBombers = Read_32Bits();
            Planes.SpyPlanes    = Read_32Bits();
            Planes.MIGs         = Read_32Bits();
            Planes.YAKs         = Read_32Bits();
            Planes.LongBows     = Read_32Bits();
            Planes.Hinds        = Read_32Bits();

            return(Planes);
        }