static client() { int kk; for (kk = 0; kk < MAX_EFRAGS; kk++) { cl_efrags[kk] = new render.efrag_t(); } for (kk = 0; kk < quakedef.MAX_EDICTS; kk++) { cl_entities[kk] = new render.entity_t(); } for (kk = 0; kk < MAX_STATIC_ENTITIES; kk++) { cl_static_entities[kk] = new render.entity_t(); } for (kk = 0; kk < MAX_TEMP_ENTITIES; kk++) { cl_temp_entities[kk] = new render.entity_t(); } for (kk = 0; kk < quakedef.MAX_LIGHTSTYLES; kk++) { cl_lightstyle[kk] = new lightstyle_t(); } for (kk = 0; kk < MAX_DLIGHTS; kk++) { cl_dlights[kk] = new dlight_t(); } for (kk = 0; kk < MAX_BEAMS; kk++) { cl_beams[kk] = new beam_t(); } }
static client() { int kk; for (kk = 0; kk < MAX_EFRAGS; kk++) cl_efrags[kk] = new render.efrag_t(); for (kk = 0; kk < quakedef.MAX_EDICTS; kk++) cl_entities[kk] = new render.entity_t(); for (kk = 0; kk < MAX_STATIC_ENTITIES; kk++) cl_static_entities[kk] = new render.entity_t(); for (kk = 0; kk < MAX_TEMP_ENTITIES; kk++) cl_temp_entities[kk] = new render.entity_t(); for (kk = 0; kk < quakedef.MAX_LIGHTSTYLES; kk++) cl_lightstyle[kk] = new lightstyle_t(); for (kk = 0; kk < MAX_DLIGHTS; kk++) cl_dlights[kk] = new dlight_t(); for (kk = 0; kk < MAX_BEAMS; kk++) cl_beams[kk] = new beam_t(); }