private static void sendgift(int rangking, int uId, string token, string user_id) { int[] gem = new int[] {550,500,450,400,350,340,330,320,310,300,250,200,150,130,110,100,90,80,70,60,50}; int[] gold = new int[]{100000,95000,90000,85000,80000,75000,70000,65000,60000,55000,50000,45000,40000,35000,30000,27500,25000,22500,20000,17500,15000}; int[] piece = new int[]{12,10,10,8,8,8,8,8,8,8,6,6,6,6,6,6,4,4,4,4,4}; int[] hpbox = new int[]{4,4,4,3,3,3,3,3,3,3,2,2,2,2,2,2,1,1,1,1,1}; int[] pvpcorn = new int[]{800,775,750,725,700,680,660,640,620,600,590,580,570,560,550,540,530,520,510,500,490}; string token1 = token; string userid = user_id; string body1 = ""; if(rangking == 1) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[0] + "|A,A3," + gem[0] + "|A,A6," + pvpcorn[0] + "|D,400001," + piece[0] + "|D,500001," + hpbox[0] + "|||||"; } else if(rangking == 2) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[1] + "|A,A3," + gem[1] + "|A,A6," + pvpcorn[1] + "|D,400001," + piece[1] + "|D,500001," + hpbox[1] + "|||||"; } else if(rangking == 3) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[2] + "|A,A3," + gem[2] + "|A,A6," + pvpcorn[2] + "|D,400001," + piece[2] + "|D,500001," + hpbox[2] + "|||||"; } else if(rangking == 4) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[3] + "|A,A3," + gem[3] + "|A,A6," + pvpcorn[3] + "|D,400001," + piece[3] + "|D,500001," + hpbox[3] + "|||||"; } else if(rangking == 5) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[4] + "|A,A3," + gem[4] + "|A,A6," + pvpcorn[4] + "|D,400001," + piece[4] + "|D,500001," + hpbox[4] + "|||||"; } else if(rangking == 6) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[5] + "|A,A3," + gem[5] + "|A,A6," + pvpcorn[5] + "|D,400001," + piece[5] + "|D,500001," + hpbox[5] + "|||||"; } else if(rangking == 7) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[6] + "|A,A3," + gem[6] + "|A,A6," + pvpcorn[6] + "|D,400001," + piece[6] + "|D,500001," + hpbox[6] + "|||||"; } else if(rangking == 8) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[7] + "|A,A3," + gem[7] + "|A,A6," + pvpcorn[7] + "|D,400001," + piece[7] + "|D,500001," + hpbox[7] + "|||||"; } else if(rangking == 9) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[8] + "|A,A3," + gem[8] + "|A,A6," + pvpcorn[8] + "|D,400001," + piece[8] + "|D,500001," + hpbox[8] + "|||||"; } else if(rangking == 10) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[9] + "|A,A3," + gem[9] + "|A,A6," + pvpcorn[9] + "|D,400001," + piece[9] + "|D,500001," + hpbox[9] + "|||||"; } else if(rangking >= 11 && rangking <= 20) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[10] + "|A,A3," + gem[10] + "|A,A6," + pvpcorn[10] + "|D,400001," + piece[10] + "|D,500001," + hpbox[10] + "|||||"; } else if(rangking >= 21 && rangking <= 30) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[11] + "|A,A3," + gem[11] + "|A,A6," + pvpcorn[11] + "|D,400001," + piece[11] + "|D,500001," + hpbox[11] + "|||||"; } else if(rangking >= 31 && rangking <= 40) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[12] + "|A,A3," + gem[12] + "|A,A6," + pvpcorn[12] + "|D,400001," + piece[12] + "|D,500001," + hpbox[12] + "|||||"; } else if(rangking >= 41 && rangking <= 50) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[13] + "|A,A3," + gem[13] + "|A,A6," + pvpcorn[13] + "|D,400001," + piece[13] + "|D,500001," + hpbox[13] + "|||||"; } else if(rangking >= 51 && rangking <= 70) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[14] + "|A,A3," + gem[14] + "|A,A6," + pvpcorn[14] + "|D,400001," + piece[14] + "|D,500001," + hpbox[14] + "|||||"; } else if(rangking >= 71 && rangking <= 100) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[15] + "|A,A3," + gem[15] + "|A,A6," + pvpcorn[15] + "|D,400001," + piece[15] + "|D,500001," + hpbox[15] + "|||||"; } else if(rangking >= 101 && rangking <= 200) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[16] + "|A,A3," + gem[16] + "|A,A6," + pvpcorn[16] + "|D,400001," + piece[16] + "|D,500001," + hpbox[16] + "|||||"; } else if(rangking >= 201 && rangking <= 300) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[17] + "|A,A3," + gem[17] + "|A,A6," + pvpcorn[17] + "|D,400001," + piece[17] + "|D,500001," + hpbox[17] + "|||||"; } else if(rangking >= 301 && rangking <= 400) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[18] + "|A,A3," + gem[18] + "|A,A6," + pvpcorn[18] + "|D,400001," + piece[18] + "|D,500001," + hpbox[18] + "|||||"; } else if(rangking >= 401 && rangking <= 500) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[19] + "|A,A3," + gem[19] + "|A,A6," + pvpcorn[19] + "|D,400001," + piece[19] + "|D,500001," + hpbox[19] + "|||||"; } else if(rangking >= 501) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[20] + "|A,A3," + gem[20] + "|A,A6," + pvpcorn[20] + "|D,400001," + piece[20] + "|D,500001," + hpbox[20] + "|||||"; } if (body1 != "") { pvpdbDataContext DB = new pvpdbDataContext(); sendmail sm = new sendmail(); string flag = sm.systemSendMail(token1, userid, body1); t_pvp_giftlog gl = new t_pvp_giftlog(); gl.userID = uId; gl.rank = rangking; gl.flag = flag; gl.date = DateTime.Now; DB.t_pvp_giftlog.InsertOnSubmit(gl); DB.SubmitChanges(); } }
private static void sendgift(int rangking, int uId, string token, string user_id) { int[] gem = new int[] { 550, 500, 450, 400, 350, 340, 330, 320, 310, 300, 250, 200, 150, 130, 110, 100, 90, 80, 70, 60, 50 }; int[] gold = new int[] { 100000, 95000, 90000, 85000, 80000, 75000, 70000, 65000, 60000, 55000, 50000, 45000, 40000, 35000, 30000, 27500, 25000, 22500, 20000, 17500, 15000 }; int[] piece = new int[] { 12, 10, 10, 8, 8, 8, 8, 8, 8, 8, 6, 6, 6, 6, 6, 6, 4, 4, 4, 4, 4 }; int[] hpbox = new int[] { 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1 }; int[] pvpcorn = new int[] { 800, 775, 750, 725, 700, 680, 660, 640, 620, 600, 590, 580, 570, 560, 550, 540, 530, 520, 510, 500, 490 }; string token1 = token; string userid = user_id; string body1 = ""; if (rangking == 1) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[0] + "|A,A3," + gem[0] + "|A,A6," + pvpcorn[0] + "|D,400001," + piece[0] + "|D,500001," + hpbox[0] + "|||||"; } else if (rangking == 2) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[1] + "|A,A3," + gem[1] + "|A,A6," + pvpcorn[1] + "|D,400001," + piece[1] + "|D,500001," + hpbox[1] + "|||||"; } else if (rangking == 3) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[2] + "|A,A3," + gem[2] + "|A,A6," + pvpcorn[2] + "|D,400001," + piece[2] + "|D,500001," + hpbox[2] + "|||||"; } else if (rangking == 4) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[3] + "|A,A3," + gem[3] + "|A,A6," + pvpcorn[3] + "|D,400001," + piece[3] + "|D,500001," + hpbox[3] + "|||||"; } else if (rangking == 5) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[4] + "|A,A3," + gem[4] + "|A,A6," + pvpcorn[4] + "|D,400001," + piece[4] + "|D,500001," + hpbox[4] + "|||||"; } else if (rangking == 6) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[5] + "|A,A3," + gem[5] + "|A,A6," + pvpcorn[5] + "|D,400001," + piece[5] + "|D,500001," + hpbox[5] + "|||||"; } else if (rangking == 7) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[6] + "|A,A3," + gem[6] + "|A,A6," + pvpcorn[6] + "|D,400001," + piece[6] + "|D,500001," + hpbox[6] + "|||||"; } else if (rangking == 8) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[7] + "|A,A3," + gem[7] + "|A,A6," + pvpcorn[7] + "|D,400001," + piece[7] + "|D,500001," + hpbox[7] + "|||||"; } else if (rangking == 9) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[8] + "|A,A3," + gem[8] + "|A,A6," + pvpcorn[8] + "|D,400001," + piece[8] + "|D,500001," + hpbox[8] + "|||||"; } else if (rangking == 10) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[9] + "|A,A3," + gem[9] + "|A,A6," + pvpcorn[9] + "|D,400001," + piece[9] + "|D,500001," + hpbox[9] + "|||||"; } else if (rangking >= 11 && rangking <= 20) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[10] + "|A,A3," + gem[10] + "|A,A6," + pvpcorn[10] + "|D,400001," + piece[10] + "|D,500001," + hpbox[10] + "|||||"; } else if (rangking >= 21 && rangking <= 30) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[11] + "|A,A3," + gem[11] + "|A,A6," + pvpcorn[11] + "|D,400001," + piece[11] + "|D,500001," + hpbox[11] + "|||||"; } else if (rangking >= 31 && rangking <= 40) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[12] + "|A,A3," + gem[12] + "|A,A6," + pvpcorn[12] + "|D,400001," + piece[12] + "|D,500001," + hpbox[12] + "|||||"; } else if (rangking >= 41 && rangking <= 50) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[13] + "|A,A3," + gem[13] + "|A,A6," + pvpcorn[13] + "|D,400001," + piece[13] + "|D,500001," + hpbox[13] + "|||||"; } else if (rangking >= 51 && rangking <= 70) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[14] + "|A,A3," + gem[14] + "|A,A6," + pvpcorn[14] + "|D,400001," + piece[14] + "|D,500001," + hpbox[14] + "|||||"; } else if (rangking >= 71 && rangking <= 100) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[15] + "|A,A3," + gem[15] + "|A,A6," + pvpcorn[15] + "|D,400001," + piece[15] + "|D,500001," + hpbox[15] + "|||||"; } else if (rangking >= 101 && rangking <= 200) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[16] + "|A,A3," + gem[16] + "|A,A6," + pvpcorn[16] + "|D,400001," + piece[16] + "|D,500001," + hpbox[16] + "|||||"; } else if (rangking >= 201 && rangking <= 300) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[17] + "|A,A3," + gem[17] + "|A,A6," + pvpcorn[17] + "|D,400001," + piece[17] + "|D,500001," + hpbox[17] + "|||||"; } else if (rangking >= 301 && rangking <= 400) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[18] + "|A,A3," + gem[18] + "|A,A6," + pvpcorn[18] + "|D,400001," + piece[18] + "|D,500001," + hpbox[18] + "|||||"; } else if (rangking >= 401 && rangking <= 500) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[19] + "|A,A3," + gem[19] + "|A,A6," + pvpcorn[19] + "|D,400001," + piece[19] + "|D,500001," + hpbox[19] + "|||||"; } else if (rangking >= 501) { body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[20] + "|A,A3," + gem[20] + "|A,A6," + pvpcorn[20] + "|D,400001," + piece[20] + "|D,500001," + hpbox[20] + "|||||"; } if (body1 != "") { pvpdbDataContext DB = new pvpdbDataContext(); sendmail sm = new sendmail(); string flag = sm.systemSendMail(token1, userid, body1); t_pvp_giftlog gl = new t_pvp_giftlog(); gl.userID = uId; gl.rank = rangking; gl.flag = flag; gl.date = DateTime.Now; DB.t_pvp_giftlog.InsertOnSubmit(gl); DB.SubmitChanges(); } }