public void Deserialize() { SerializeDataList result = new SerializeDataList(); utility.StopWatchUtil.MeasureMethod(() => { for (int i = 0; i < SerializeDataCreator.iterationNum; ++i) { result = SerializeDataList.Parser.ParseFrom(data_); } }, "ProtocolBuffer Deserialize"); }
private void Start() { serializeDataList_ = new SerializeDataList(); for (int i = 0; i < SerializeDataCreator.listLength_; ++i) { SerializeData serializeData = new SerializeData(); serializeData.TestNum = 1; serializeData.TestFloat = 3.14f; serializeData.TestString = "test!!"; serializeData.TestBool = false; serializeData.TestList.Add("enemy1"); serializeData.TestList.Add("enemy2"); serializeData.TestList.Add("enemy3"); serializeData.TestDic.Add(1, "test"); serializeData.TestDic.Add(2, "hoge"); serializeDataList_.DataList.Add(serializeData); } }