public void build(byte[] data) { ByteBuffer buf = ByteBuffer.wrap(data); for (int i = 0; i < this.__flag.Length; i++) { this.__flag[i] = buf.get(); } if (this.hasPlayer()) { int size = buf.getShort(); for (int i = 0; i < size; i++) { byte[] bytes = new byte[buf.getInt()]; buf.get(ref bytes, 0, bytes.Length); this.player.Add(OP_CLUB_PLAYER.decode(bytes)); } } if (this.hasClubId()) { this.clubId = buf.getInt(); } }
public void build(byte[] data) { ByteBuffer buf = ByteBuffer.wrap(data); for (int i = 0; i < this.__flag.Length; i++) { this.__flag[i] = buf.get(); } if (this.hasGameId()) { this.gameId = buf.getInt(); } if (this.hasRoomId()) { this.roomId = buf.getInt(); } if (this.hasSettingId()) { int size = buf.getShort(); for (int i = 0; i < size; i++) { this.settingId.Add(buf.getInt()); } } if (this.hasLoop()) { this.loop = buf.getInt(); } if (this.hasMaxLoop()) { this.maxLoop = buf.getInt(); } if (this.hasPlayer()) { int size = buf.getShort(); for (int i = 0; i < size; i++) { byte[] bytes = new byte[buf.getInt()]; buf.get(ref bytes, 0, bytes.Length); this.player.Add(OP_CLUB_PLAYER.decode(bytes)); } } if (this.hasStatus()) { this.status = (ENUM_CLUB_ROOM_STATUS)buf.get(); } if (this.hasClubId()) { this.clubId = buf.getInt(); } }