//-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------// public static Player MakeStartingPlayer(string name) { Player player = new Player(name); Weapon defaultWeapon = WorldInitialization.GetWeapon(WorldInitialization.ITEM_WOODEN_SWORD); player.currentWeapon = defaultWeapon; player.playerLocation = WorldInitialization.GetLocation(WorldInitialization.LOC_HOME); return(player); }
public void Respawn() { GoTo(WorldInitialization.GetLocation(WorldInitialization.LOC_HOME)); FullHeal(); }