override protected void Initialize() { base.Initialize(); #if DEBUG System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out)); // render Nez in the imgui window in debug mode var imGuiManager = new ImGuiManager(); Core.RegisterGlobalManager(imGuiManager); #endif Scene = new DefaultScene(); }
override protected void Initialize() { base.Initialize(); Scene = new DefaultScene(); #if DEBUG System.Diagnostics.Debug.Listeners.Add(new System.Diagnostics.TextWriterTraceListener(System.Console.Out)); // optionally render Nez in an ImGui window var imGuiManager = new ImGuiManager(); Core.RegisterGlobalManager(imGuiManager); // optionally load up ImGui DLL if not using the above setup so that its command gets loaded in the DebugConsole //System.Reflection.Assembly.Load("Nez.ImGui") #endif }