예제 #1
0
 public void render(Renderer r)
 {
     r.beginScreen();
     Vector2 pos = 50 * Vector2.One;
     foreach (PlayerIndex p in controllers)
     {
         r.renderText(String.Format("Player {0} is connected", p), pos, Color.White, false);
         pos += 30 * Vector2.UnitY;
     }
     r.end();
 }
예제 #2
0
        public void render(Renderer r)
        {
            r.beginScreen();
            Vector2 pos = 50 * Vector2.One;

            foreach (PlayerIndex p in controllers)
            {
                r.renderText(String.Format("Player {0} is connected", p), pos, Color.White, false);
                pos += 30 * Vector2.UnitY;
            }
            r.end();
        }
예제 #3
0
 public void render(Renderer r)
 {
     r.beginScreen();
     r.renderText("Player X paused the game.", 0.5f * Vector2.One, Color.White, false);
     r.end();
 }
예제 #4
0
 public void render(Renderer r)
 {
     r.beginScreen();
     r.renderText("Player X paused the game.", 0.5f * Vector2.One, Color.White, false);
     r.end();
 }