public override void gameIni() { //set the size of the screen //this.setScreenSize(400, 400); //create the floor (use an image of sand) sand = new sprite(this, "sand", 400, 100, 200, 450); //don't let the floor move sand.makeStatic(true); //create the left wall and don't let it move wallLeft = new sprite(this, "sand", 5, 400, 2, 200); wallLeft.makeStatic(true); //create the right wall and on't let it move wallRight = new sprite(this, "bottomPost", 5, 400, 398, 200); wallRight.makeStatic(true); //create the left shell and don't allow it to be rotated leftShell = new sprite(this, "shell", 50, 50, 60, 310); leftShell.allowRotation(false); //create the right shell and don't allow it to be rotated rightShell = new sprite(this, "shell2", 50, 50, 340, 310); rightShell.allowRotation(false); //create the ball ball = new sprite(this, "volleyball", 40, 40, 60, 190); //give it a mass that is less than the shells (by default all sprites are given a mass of 1) ball.setMass(0.1f); //set the balls bounciness (ranges from 0 -no bounve to 1-perfect bounce) ball.setBounciness(1); //create the post and make it immovable bottomPost = new sprite(this, "bottomPost", 10, 200, 200, 350); bottomPost.makeStatic(true); //set the gravity-tis value affects the speed at which objects are pulled to the ground this.setGravity(190.81f); //create text objects state = new text(this, "testFont", "Beach Volleyball"); state1 = new text(this, "testFont", "Beach Volleyball"); netState = new text(this, "testFont", "Beach Volleyball"); leftScore = new text(this, "testFont", "0"); rightScore = new text(this, "testFont", "0"); }