// Main constructor: public BooleanIndicator(RenderSet render_set, double x, double y) : base(render_set, x, y, 1.0, 1.0, null, Texture.Get("sprite_indicator")) { State = false; _Color = new Color4(Color.SkyBlue); _NextLayer = new LayeredSprite(render_set, x, y, 1.0, 1.0, null, Texture.Get ("sprite_indicator_gloss")); }
// Main constructor: public BooleanIndicator(RenderSet render_set, double x, double y) : base(render_set, x, y, 1.0, 1.0, null, Texture.Get("sprite_indicator")) { State = false; _Color = new Color4(Color.SkyBlue); _NextLayer = new LayeredSprite(render_set, x, y, 1.0, 1.0, null, Texture.Get("sprite_indicator_gloss")); }
// Main constructor: public LayeredSprite(RenderSet render_set, double x, double y, double scalex, double scaley, LayeredSprite next_layer, Texture texture) : base(render_set, x, y, scalex, scaley, texture) { _NextLayer = next_layer; }
public LayeredSprite(RenderSet render_set, double scalex, double scaley, LayeredSprite next_layer, Texture texture) : this(render_set, 0.0, 0.0, scalex, scaley, next_layer, texture) { }
public LayeredSprite(RenderSet render_set, LayeredSprite next_layer, Texture texture) : this(render_set, 0.0, 0.0, 1.0, 1.0, next_layer, texture) { }