public bool OnEvent(IEvent e) { Type eventType = e.GetType(); // 자기 타일에 몬스터가 들어오거나 나갈 때 리스트에서 제거 if (eventType == typeof(TileEnterEvent)) { TileEnterEvent enterEvent = e as TileEnterEvent; if (enterEvent.EnterTilePos.x == tileTransform.position.x && enterEvent.EnterTilePos.z == tileTransform.position.z) { containMonsterUnitList.Add((MonsterUnit)enterEvent.EnterUnit); //Debug.Log(tileTransform.position + " 몬스터 IN " + containMonsterUnitList.Count); } return(true); } else if (eventType == typeof(TileLeaveEvent)) { TileLeaveEvent leaveEvent = e as TileLeaveEvent; if (leaveEvent.LeaveTilePos.x == tileTransform.position.x && leaveEvent.LeaveTilePos.z == tileTransform.position.z) { containMonsterUnitList.Remove((MonsterUnit)leaveEvent.LeaveUnit); //Debug.Log(tileTransform.position + " 몬스터 OUT " + containMonsterUnitList.Count); } return(true); } else if (eventType == typeof(MonsterDeadEvent)) { MonsterDeadEvent deadEvent = e as MonsterDeadEvent; if (deadEvent.DeadPos.x == tileTransform.position.x && deadEvent.DeadPos.z == tileTransform.position.z) { containMonsterUnitList.Remove(deadEvent.DeadUnit); //Debug.Log(tileTransform.position + " 몬스터 Dead " + containMonsterUnitList.Count); } return(true); } else if (eventType == typeof(PlayerUnitSummonEvent)) { PlayerUnitSummonEvent summonEvent = e as PlayerUnitSummonEvent; if (summonEvent.SummonTilePos.x == tileTransform.position.x && summonEvent.SummonTilePos.z == tileTransform.position.z) { containPlayerUnit = summonEvent.SummonUnit; //Debug.Log(tileTransform.position + " 유닛 Summon " + containPlayerUnit); } return(true); } else if (eventType == typeof(PlayerUnitDeadEvent)) { PlayerUnitDeadEvent deadEvent = e as PlayerUnitDeadEvent; if (deadEvent.DeadPos.x == tileTransform.position.x && deadEvent.DeadPos.z == tileTransform.position.z) { containPlayerUnit = null; //Debug.Log(tileTransform.position + " 유닛 Dead " + containPlayerUnit); } return(true); } return(false); }
public static PlayerUnitDeadEvent Create(Vector3Int deadPos, PlayerUnit unit) { PlayerUnitDeadEvent e = new PlayerUnitDeadEvent(); e.DeadPos = deadPos; e.DeadUnit = unit; return(e); }
public override bool OnEvent(IEvent e) { if (e.GetType() == typeof(PlayerUnitDeadEvent)) { PlayerUnitDeadEvent deadEvent = e as PlayerUnitDeadEvent; PlayerUnit playertarget = Target as PlayerUnit; if (deadEvent.DeadUnit != playertarget) { GameManager.Instance.EffectSystem.CreateEffect("BeamUpRed", Target.UnitPosition + new Vector3(0, 0.2f, -0.2f), new Vector3(0.3f, 0.3f, 0.3f), Quaternion.Euler(new Vector3(-90, 0, 0)), 1); Target.AddAdditionalDamage(10); } } return(true); }
public sealed override IEnumerator Dead() { Dispose(false); GameManager.Instance.MessageSystem.Publish(PlayerUnitDeadEvent.Create(UnitPosition, this)); UnitAnimator.SetBool("dead", true); yield return(new WaitForSeconds(1f)); float alpha = gameObject.transform.GetComponent <SpriteRenderer>().material.color.a; for (float t = 0.0f; t < 1.0f; t += Time.deltaTime / 1) { Color newColor = new Color(1, 1, 1, Mathf.Lerp(alpha, 0, t)); transform.GetComponent <SpriteRenderer>().material.color = newColor; yield return(null); } UnitAnimator.SetBool("dead", false); FieldObjectManager.Instance.ReleaseUnit(unitName, this); }