private void Awake() { player.Init(); ennemy.Init(); ennemyAttacks = GetComponent <EnnemyAttacks>(); Transform dialPanel = actionsPanel.Find("DialogPanel"); bigTxt = dialPanel.Find("DialogBig").GetComponentInChildren <Textshadow>(); smallTxt = dialPanel.Find("DialogSmall").GetComponentInChildren <Textshadow>(); choicesPanel = actionsPanel.Find("ChoicesPanel").GetComponent <ActionPanel>(); songPanel = actionsPanel.Find("SongPanel").GetComponent <ActionPanel>(); punchPanel = actionsPanel.Find("PunchPanel").GetComponent <ActionPanel>(); Transform descPanel = actionsPanel.Find("AttacksDescriptionPanel"); attackDescriptionPanel = descPanel.gameObject; descPpTxt = descPanel.Find("PP").GetComponentInChildren <Textshadow>(); descTypeTxt = descPanel.Find("Type").GetComponentInChildren <Textshadow>(); audioSource = GetComponent <AudioSource>(); choicesPanel.Init(descPpTxt, descTypeTxt); songPanel.Init(descPpTxt, descTypeTxt); punchPanel.Init(descPpTxt, descTypeTxt); }
/*private void Start() * { * Reselect(); * }*/ public void Init(Textshadow pp, Textshadow type) { ppTxt = pp; typeTxt = type; }