public void Update(float step_time) { foreach (var item in systems) { cBaseParticleController c = item.Value; c.Update(step_time); } }
public void PreRender(float alpha) { // if we want calculate viewPos before all renderings are started... foreach (var item in systems) { cBaseParticleController c = item.Value; c.BuildVertexBuffer(alpha); } }
public void Render(RenderTarget destination, float alpha) { //label.DisplayedString = "Active explosion particles: " + explosions.NumActive.ToString(); //destination.Draw(label); foreach (var item in systems) { cBaseParticleController c = item.Value; c.Render(destination, alpha); } }