private void KeyDown_Listner(object sender, KeyEventArgs e) { if (onlinehost == true || online == false) { tank1.SetDirection(e, true); } if (onlinehost == false || online == false) { tank2.SetDirection(e, true); } if (e.KeyCode == Keys.Escape) { Timers_off(); gameTimer.Enabled = false; disconect = true; if (online) { SocketConnect.SendTimer(); online = false; } Application.Restart(); } }
private void timerSend_Tick(object sender, EventArgs e) { if (timersOff == true) { timersOff = false; timerHost.Enabled = false; timerSend.Enabled = false; gameTimer.Enabled = false; } if (onlinehost && listBonus.Count < 1) { bonusLocation = (byte)Initialise.random.Next(0, listSwamp.Count - 1); // Przyszła lokacja bonusu } SocketConnect.SendTimer(); }