public WorldView(GraphicsDevice graphicsDevice, World world) : base(graphicsDevice) { assets = new Dictionary<string, Texture2D>(); this.world = world; }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { player.Update(); currentController.Update(); while (!eventQueue.IsQueueEmpty("SYSTEM")) { Event e = eventQueue.DequeueEvent("SYSTEM"); switch(e.getName()) { case "NEW_GAME": world = new World(30, 5000, 5000, 1, eventQueue); worldView = new WorldView(GraphicsDevice,world); worldView.LoadContent(Content); currentController = world; currentView = worldView; break; case "TERMINATE": Exit(); break; case "MENU": if (currentController == menu) { if (world == null) break; currentController = world; currentView = worldView; } else { currentController = menu; menuView.setChildView(worldView); currentView = menuView; } break; } } base.Update(gameTime); }