/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { eventQueue = new EventQueue(); player = new Player(1,this,eventQueue); menu = new Menu(eventQueue); menuView = new MenuView(GraphicsDevice,menu); currentView = menuView; currentController = menu; base.Initialize(); }
public MenuView(GraphicsDevice graphicsDevice, Menu menu) : base(graphicsDevice) { this.menu = menu; }