public ModWorld(CModInfo modInfo) { Mod = modInfo; s_WorldsModIdLookup[Mod.Id] = this; AllWorlds.Add(this); }
public static ModWorld GetOrCreate(CModInfo modInfo) { if (s_WorldsModIdLookup.TryGetValue(modInfo.Id, out var world)) { return(world); } return(new ModWorld(modInfo)); }
public static ModWorld GetWorld(this CModInfo modInfo) { return(World.DefaultGameObjectInjectionWorld.GetOrCreateSystem <CModManager>().GetModWorld(modInfo)); }
internal void SetModInfoInternal(CModInfo modInfo) { ModInfo = modInfo; }
/// <summary> /// Get the world of the target mod /// </summary> /// <param name="modInfo">The target mod</param> /// <returns>The world of the mod</returns> public ModWorld GetModWorld(CModInfo modInfo) { return(ModWorld.GetOrCreate(modInfo)); }