public ContentEditor() { InitializeComponent(); // Take up 60% of the screen vertically and horizontally. Height = (System.Windows.SystemParameters.PrimaryScreenHeight * 0.6); Width = (System.Windows.SystemParameters.PrimaryScreenWidth * 0.6); ifi = (IgnoreFileInfo)App.Current.Properties["IgnoreFile"]; // Set the editor's starting text to the default ignored Unreal files and folders. Editor.Text = ifi.Text; }
public MainWindow() { InitializeComponent(); ifi = (IgnoreFileInfo)App.Current.Properties["IgnoreFile"]; }
protected override void OnStartup(StartupEventArgs e) { base.OnStartup(e); Properties["IgnoreFile"] = new IgnoreFileInfo(p4ignoreinstaller.Properties.Resources.DefaultIgnoreFile); }