public MainForm() { InitializeComponent(); nobg = Image.FromFile(nobgpng); // init control lists dumbLabels = new List <Label> { hplabel, cslabel, arlabel, odlabel, label2, label4, label5 }; diffDisplays = new List <TextBox> { HPDisplay, CSDisplay, ARDisplay, ODDisplay }; diffSliders = new List <OptionSlider> { HPSlider, CSSlider, ARSlider, ODSlider }; // load user settings if (Directory.Exists(Properties.Settings.Default.SongsFolder)) { userSongsFolder = Properties.Settings.Default.SongsFolder; } // Init object instances osuReader = OsuMemoryReader.Instance.GetInstanceForWindowTitleHint(""); editor = new BeatmapEditor(this); // Add event handlers (observers) editor.StateChanged += ToggleDumbLabels; editor.StateChanged += ToggleGenerateButton; editor.StateChanged += ToggleHpCsArOdDisplay; editor.StateChanged += ToggleDifficultyDisplay; editor.StateChanged += ToggleBpmUpDown; editor.StateChanged += ToggleBpmDisplay; editor.BeatmapSwitched += UpdateSongDisplay; editor.BeatmapModified += UpdateBpmDisplay; editor.BeatmapModified += UpdateHpCsArOdDisplay; editor.BeatmapModified += UpdateDifficultyDisplay; editor.BeatmapModified += ToggleGenerateButton; editor.BeatmapModified += UpdateBpmUpDown; editor.ControlsModified += UpdateLockButtons; editor.ControlsModified += UpdateScaleButtons; editor.ControlsModified += UpdateChanGePitchButton; // need controls to show up as initially disabled editor.ForceEventStateChanged(); editor.ForceEventBeatmapSwitched(); editor.ForceEventControlsModified(); BeatmapUpdateTimer.Start(); OsuRunningTimer.Start(); }
public MainForm() { Directory.SetCurrentDirectory(Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location)); InitializeComponent(); Height = 493; // init control lists dumbLabels = new List <Label> { hplabel, cslabel, arlabel, odlabel, BpmMultiplierLabel, OriginalBpmLabel, NewBpmLabel }; diffDisplays = new List <TextBox> { HPDisplay, CSDisplay, ARDisplay, ODDisplay }; diffSliders = new List <OptionSlider> { HPSlider, CSSlider, ARSlider, ODSlider }; checkControls = new List <OsuCheckBox> { NoSpinnersCheck, HRCheck, ScaleARCheck, ScaleODCheck, ChangePitchCheck, highQualityMp3Check }; ApplyFonts(); // load user settings if (Directory.Exists(Properties.Settings.Default.SongsFolder)) { userSongsFolder = Properties.Settings.Default.SongsFolder; } // load hotkeys Hotkeys = new List <Keys>(); Hotkeys.Add(Properties.Settings.Default.HotkeyCreateMap); Hotkeys.Add(Properties.Settings.Default.HotkeyProfile1); Hotkeys.Add(Properties.Settings.Default.HotkeyProfile2); Hotkeys.Add(Properties.Settings.Default.HotkeyProfile3); Hotkeys.Add(Properties.Settings.Default.HotkeyProfile4); // Init object instances osuReader = OsuMemoryReader.Instance.GetInstanceForWindowTitleHint(""); editor = new BeatmapEditor(this); // Add event handlers (observers) editor.StateChanged += ToggleDumbLabels; editor.StateChanged += TogglePrettyButtons; editor.StateChanged += ToggleHpCsArOdDisplay; editor.StateChanged += ToggleBpmInputControls; editor.StateChanged += ToggleBpmDisplay; editor.StateChanged += ToggleLockButtons; editor.StateChanged += UpdateProfiles; middlePanel.MaximumSize = new Size(999, 999); BottomPanel.MaximumSize = new Size(999, 999); editor.StateChanged += RearrangeLayout; editor.BeatmapSwitched += UpdateSongDisplay; editor.BeatmapModified += UpdateBpmDisplay; editor.BeatmapModified += UpdateHpCsArOdDisplay; editor.BeatmapModified += UpdateDifficultyDisplay; editor.BeatmapModified += TogglePrettyButtons; editor.BeatmapModified += UpdateRateInputControls; editor.ControlsModified += UpdateLockButtons; editor.ControlsModified += UpdateCheckBoxes; editor.ControlsModified += UpdateProfiles; // Install keyboard hooks // Notice: The only purpose of the keyboard hook is for shortcuts. Nothing else! ApplyHotkeys(); // need controls to show up as initially disabled editor.ForceEventStateChanged(); editor.ForceEventBeatmapSwitched(); editor.ForceEventControlsModified(); BeatmapUpdateTimer.Start(); OsuRunningTimer.Start(); formAnimationTimer.Start(); Focus(); #if DEBUG //spectrogramButton_Click(this, EventArgs.Empty); #endif }
//[DllImport("kernel32.dll", SetLastError = true)] //[return: MarshalAs(UnmanagedType.Bool)] //static extern bool AllocConsole(); #endregion public MainForm() { InitializeComponent(); nobg = Image.FromFile(nobgpng); // init control lists dumbLabels = new List <Label> { hplabel, cslabel, arlabel, odlabel, BpmMultiplierLabel, OriginalBpmLabel, NewBpmLabel }; diffDisplays = new List <TextBox> { HPDisplay, CSDisplay, ARDisplay, ODDisplay }; diffSliders = new List <OptionSlider> { HPSlider, CSSlider, ARSlider, ODSlider }; checkControls = new List <OsuCheckBox> { NoSpinnersCheck, HRCheck, ScaleARCheck, ScaleODCheck, ChangePitchCheck }; ApplyFonts(); // load user settings if (Directory.Exists(Properties.Settings.Default.SongsFolder)) { userSongsFolder = Properties.Settings.Default.SongsFolder; } // Init object instances osuReader = OsuMemoryReader.Instance.GetInstanceForWindowTitleHint(""); editor = new BeatmapEditor(this); // Add event handlers (observers) editor.StateChanged += ToggleDumbLabels; editor.StateChanged += TogglePrettyButtons; editor.StateChanged += ToggleHpCsArOdDisplay; editor.StateChanged += ToggleDifficultyDisplay; editor.StateChanged += ToggleBpmInputControls; editor.StateChanged += ToggleBpmDisplay; editor.StateChanged += ToggleLockButtons; editor.BeatmapSwitched += UpdateSongDisplay; editor.BeatmapModified += UpdateBpmDisplay; editor.BeatmapModified += UpdateHpCsArOdDisplay; editor.BeatmapModified += UpdateDifficultyDisplay; editor.BeatmapModified += TogglePrettyButtons; editor.BeatmapModified += UpdateRateInputControls; editor.ControlsModified += UpdateLockButtons; editor.ControlsModified += UpdateChecks; // need controls to show up as initially disabled editor.ForceEventStateChanged(); editor.ForceEventBeatmapSwitched(); editor.ForceEventControlsModified(); // Install keyboard hooks // (note! this is only for the create map hotkey!!) kbhook.HookedKeys.Add(Keys.X); kbhook.KeyDown += new KeyEventHandler(CreateMapHotkeyHandler); BeatmapUpdateTimer.Start(); OsuRunningTimer.Start(); this.Focus(); }