public void CreateRandomBeatmap(AudioAnalyzer analyzer) { if (!File.Exists(this.filePath)) { Console.WriteLine("Error: File not found.(" + this.filePath + ")"); return; } if (beatmapOccupied) { Console.WriteLine("Error: Beatmap already occupied with HitObjects, Clear all objects before continuing"); return; } Console.WriteLine("Generating Random Beatmap. Appending to file..." + this.filePath); using (var osuFile = new StreamWriter(this.filePath, true)) { int numCircles = 0; // Basic Beatmap Creation var prevPoint = PlayField.GetRandomPointInside(); currentTimingPoint = (timingPoints.Count > 0) ? timingPoints[0] : null; float timestamp = (float)offset; // for (float timestamp = (float)offset; timestamp < songLength; timestamp += mpb) while (timestamp < songLength) { Vector2 pos = Vector2.Zero; float x = RandomHelper.Range(Beatmap.PlayField.Left, Beatmap.PlayField.Right + 1); float y = RandomHelper.Range(Beatmap.PlayField.Top, Beatmap.PlayField.Bottom + 1); bool newCombo = false; if (currentTimingPoint != null) { currentTimingPoint = TimingPoint.UpdateCurrentTimingPoint((int)timestamp, timingPoints, currentTimingPoint); } //Gets a point on a circle whose center lies at the previous point. do { float radius = RandomHelper.Range(30f, maxNoteDistance); //<---- This could be a function of bpm, i.e. time-distance relation between beats pos = prevPoint + RandomHelper.OnCircle(prevPoint, radius); } while (!PlayField.Contains(pos)); ////EXAMPLE USE CASE double threshold = Double.Parse("-10"); var peakData = analyzer.CreatePeakDataAt((int)timestamp, 10000); Console.WriteLine(peakData.ToString()); if (peakData.value < threshold) { //Continue without adding a beat here if no sound was detected. timestamp += AddTime(NoteDuration.Half); continue; } ////END EXAMPLE // Determine if new Combo is needed if (currentComboLength > comboChangeFlag) { newCombo = true; currentComboLength = currentComboLength % comboChangeFlag; } if (currentBeat % beatsPerMeasure == 0) { // Generate a random slider. var sliderType = EnumHelper.GetRandom <SliderCurveType>(); //sliderTypes[rnd.Next(0, 3)]; float sliderTimespan = (RandomHelper.NextFloat < 0.5f) ? difficulty.sliderTimestamp1 : difficulty.sliderTimestamp2; string sliderData = GetSliderData(pos, (int)timestamp, HitObjectType.Slider, HitObjectSoundType.None, sliderType, 1, sliderVelocity * currentTimingPoint.SliderVelocityMultiplier, RandomHelper.Range(minSliderCurves, maxSliderCurves + 1), sliderTimespan); osuFile.WriteLine(sliderData); numCircles++; timestamp += AddTime(sliderTimespan * 2); currentBeat += sliderTimespan * 2; currentComboLength += sliderTimespan * 2; } else { HitObjectType hitType = (newCombo) ? HitObjectType.NormalNewCombo : HitObjectType.Normal; // Test patterns! if (RandomHelper.NextFloat < 0.12) { Triple triple = new Triple(PlayField.Center, (int)timestamp, HitObjectSoundType.None, prevPoint, mpb, difficulty); osuFile.WriteLine(triple.SerializeForOsu()); currentComboLength += triple.totalLength; timestamp += AddTime(triple.totalLength); currentBeat += triple.totalLength; prevPoint = PlayField.Center; } else { string circleData = GetHitCircleData(new Vector2(x, y), (int)timestamp, hitType, HitObjectSoundType.None, prevPoint); osuFile.WriteLine(circleData); numCircles++; currentComboLength += difficulty.baseCircleTimestamp; timestamp += AddTime(difficulty.baseCircleTimestamp); currentBeat += difficulty.baseCircleTimestamp; prevPoint = new Vector2(x, y); } } } Console.WriteLine("Number of circles " + numCircles); } }
// Creates a random beatmap. This APPENDS to the current file. // TODO: Need to make sure we are not overwriting other data, and starting from the correct location. public void CreateRandomBeatmap() { if (!File.Exists(this.filePath)) { Console.WriteLine("Error: File not found.(" + this.filePath + ")"); return; } Console.WriteLine("Generating Random Beatmap. Appending to file..." + this.filePath); using (var osuFile = new StreamWriter(this.filePath, true)) { int numCircles = 0; // Basic Beatmap Creation var prevPoint = Vector2.NegativeOne; float timestamp = (float)offset; // for (float timestamp = (float)offset; timestamp < songLength; timestamp += mpb) while (timestamp < songLength) { float x = RandomHelper.Range(Beatmap.PlayField.Left, Beatmap.PlayField.Right + 1); float y = RandomHelper.Range(Beatmap.PlayField.Top, Beatmap.PlayField.Bottom + 1); bool newCombo = false; // Determine if new Combo is needed if (currentComboLength > comboChangeFlag) { newCombo = true; currentComboLength = currentComboLength % comboChangeFlag; } Console.WriteLine("currentBeat" + currentBeat); /* * float getBeatType = RandomHelper.NextFloat; * if (getBeatType < 0.05f) * { * timestamp += AddTime(NoteDuration.Quarter); * currentBeat += NoteDuration.Quarter; * continue; * } */ if (currentBeat % beatsPerMeasure == 0) { // Generate a random slider. // Test Random Slider Durations var sliderType = EnumHelper.GetRandom <SliderCurveType>(); HitObjectType hitType = (newCombo) ? HitObjectType.SliderNewCombo : HitObjectType.Slider; float sliderTimespan = (RandomHelper.NextFloat < 0.5f) ? difficulty.sliderTimestamp1 : difficulty.sliderTimestamp2; string sliderData = GetSliderData(new Vector2(x, y), (int)timestamp, hitType, HitObjectSoundType.None, sliderType, 1, sliderVelocity, RandomHelper.Range(minSliderCurves, maxSliderCurves + 1), sliderTimespan); osuFile.WriteLine(sliderData); numCircles++; timestamp += AddTime(sliderTimespan * 2); currentBeat += sliderTimespan * 2; currentComboLength += sliderTimespan * 2; } else { HitObjectType hitType = (newCombo) ? HitObjectType.NormalNewCombo : HitObjectType.Normal; // Test patterns! if (RandomHelper.NextFloat < 0.12) { Triple triple = new Triple(PlayField.Center, (int)timestamp, HitObjectSoundType.None, prevPoint, mpb, difficulty); osuFile.WriteLine(triple.SerializeForOsu()); currentComboLength += triple.totalLength; timestamp += AddTime(triple.totalLength); currentBeat += triple.totalLength; prevPoint = PlayField.Center; } else { string circleData = GetHitCircleData(new Vector2(x, y), (int)timestamp, hitType, HitObjectSoundType.None, prevPoint); osuFile.WriteLine(circleData); numCircles++; currentComboLength += difficulty.baseCircleTimestamp; timestamp += AddTime(difficulty.baseCircleTimestamp); currentBeat += difficulty.baseCircleTimestamp; prevPoint = new Vector2(x, y); } } // New Combo } Console.WriteLine("Number of circles " + numCircles); } }