/// <summary> /// Exit any existing skin editor due to the game state changing. /// </summary> public void Reset() { skinEditor?.Save(); skinEditor?.Hide(); skinEditor?.Expire(); skinEditor = null; }
/// <summary> /// Set a new target screen which will be used to find skinnable components. /// </summary> public void SetTarget(Screen screen) { if (skinEditor == null) { return; } skinEditor.Save(); // AddOnce with parameter will ensure the newest target is loaded if there is any overlap. Scheduler.AddOnce(setTarget, screen); }
/// <summary> /// Set a new target screen which will be used to find skinnable components. /// </summary> public void SetTarget(OsuScreen screen) { lastTargetScreen = screen; if (skinEditor == null) { return; } skinEditor.Save(); // ensure the toolbar is re-hidden even if a new screen decides to try and show it. updateComponentVisibility(); // AddOnce with parameter will ensure the newest target is loaded if there is any overlap. Scheduler.AddOnce(setTarget, screen); }