private void changeBackground(WorkingBeatmap beatmap) { var backgroundModeBeatmap = Background as BackgroundScreenBeatmap; if (backgroundModeBeatmap != null) { backgroundModeBeatmap.Beatmap = beatmap; backgroundModeBeatmap.BlurTo(background_blur, 1000); backgroundModeBeatmap.FadeTo(1, 250); } beatmapInfoWedge.UpdateBeatmap(beatmap); }
private void changeBackground(WorkingBeatmap beatmap) { if (beatmap == null) { return; } var backgroundModeBeatmap = Background as BackgroundModeBeatmap; if (backgroundModeBeatmap != null) { backgroundModeBeatmap.Beatmap = beatmap; // TODO: Remove this once we have non-nullable Beatmap (Background as BackgroundModeBeatmap)?.BlurTo(BACKGROUND_BLUR, 1000); } beatmapInfoWedge.UpdateBeatmap(beatmap); }