public PlaySongSelect() { FooterPanels.Add(modSelect = new ModSelectOverlay { RelativeSizeAxes = Axes.X, Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, }); LeftContent.Add(beatmapDetails = new BeatmapDetailArea { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = 10, Right = 5 }, }); }
public PlaySongSelect() { FooterPanels.Add(modSelect = new ModSelectOverlay { RelativeSizeAxes = Axes.X, Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, }); LeftContent.Add(BeatmapDetails = new BeatmapDetailArea { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = 10, Right = 5 }, }); BeatmapDetails.Leaderboard.ScoreSelected += s => Push(new Results(s)); }
protected SongSelect() { const float carousel_width = 640; const float filter_height = 100; AddRange(new Drawable[] { new ParallaxContainer { Padding = new MarginPadding { Top = filter_height }, ParallaxAmount = 0.005f, RelativeSizeAxes = Axes.Both, Children = new[] { new WedgeBackground { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Right = carousel_width * 0.76f }, } } }, new Container { Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, Size = new Vector2(wedged_container_size.X, 1), Padding = new MarginPadding { Bottom = 50, Top = wedged_container_size.Y + left_area_padding, Left = left_area_padding, Right = left_area_padding * 2, }, Child = BeatmapDetails = new BeatmapDetailArea { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = 10, Right = 5 }, } }, new Container { RelativeSizeAxes = Axes.Both, Masking = true, Anchor = Anchor.Centre, Origin = Anchor.Centre, Width = 2, //avoid horizontal masking so the panels don't clip when screen stack is pushed. Child = new Container { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, Width = 0.5f, Children = new Drawable[] { Carousel = new BeatmapCarousel { Masking = false, RelativeSizeAxes = Axes.Y, Size = new Vector2(carousel_width, 1), Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, SelectionChanged = updateSelectedBeatmap, BeatmapSetsChanged = carouselBeatmapsLoaded, }, FilterControl = new FilterControl { RelativeSizeAxes = Axes.X, Height = filter_height, FilterChanged = c => Carousel.Filter(c), Background = { Width = 2 }, Exit = () => { if (IsCurrentScreen) { Exit(); } }, }, } }, }, beatmapInfoWedge = new BeatmapInfoWedge { Size = wedged_container_size, RelativeSizeAxes = Axes.X, Margin = new MarginPadding { Top = left_area_padding, Right = left_area_padding, }, }, new ResetScrollContainer(() => Carousel.ScrollToSelected()) { RelativeSizeAxes = Axes.Y, Width = 250, } }); if (ShowFooter) { Add(FooterPanels = new Container { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Margin = new MarginPadding { Bottom = Footer.HEIGHT, }, }); Add(Footer = new Footer { OnBack = ExitFromBack, }); FooterPanels.AddRange(new Drawable[] { BeatmapOptions = new BeatmapOptionsOverlay(), ModSelect = new ModSelectOverlay { RelativeSizeAxes = Axes.X, Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, } }); } BeatmapDetails.Leaderboard.ScoreSelected += s => Push(new SoloResults(s)); }
private readonly Bindable <IReadOnlyList <Mod> > mods = new Bindable <IReadOnlyList <Mod> >(Array.Empty <Mod>()); // Bound to the game's mods, but is not reset on exiting protected SongSelect() { AddRangeInternal(new Drawable[] { new ParallaxContainer { Masking = true, ParallaxAmount = 0.005f, RelativeSizeAxes = Axes.Both, Children = new[] { new WedgeBackground { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Right = -150 }, Size = new Vector2(wedged_container_size.X, 1), } } }, new Container { Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, Size = new Vector2(wedged_container_size.X, 1), Padding = new MarginPadding { Bottom = Footer.HEIGHT, Top = wedged_container_size.Y + left_area_padding, Left = left_area_padding, Right = left_area_padding * 2, }, Child = BeatmapDetails = new BeatmapDetailArea { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = 10, Right = 5 }, } }, new Container { RelativeSizeAxes = Axes.Both, Masking = true, Anchor = Anchor.Centre, Origin = Anchor.Centre, Width = 2, //avoid horizontal masking so the panels don't clip when screen stack is pushed. Child = new Container { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, Width = 0.5f, Children = new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = FilterControl.HEIGHT, Bottom = Footer.HEIGHT }, Child = Carousel = new BeatmapCarousel { RelativeSizeAxes = Axes.Both, Size = new Vector2(1 - wedged_container_size.X, 1), Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, SelectionChanged = updateSelectedBeatmap, BeatmapSetsChanged = carouselBeatmapsLoaded, }, }, FilterControl = new FilterControl { RelativeSizeAxes = Axes.X, Height = FilterControl.HEIGHT, FilterChanged = c => Carousel.Filter(c), Background = { Width = 2 }, Exit = () => { if (this.IsCurrentScreen()) { this.Exit(); } }, }, } }, }, beatmapInfoWedge = new BeatmapInfoWedge { Size = wedged_container_size, RelativeSizeAxes = Axes.X, Margin = new MarginPadding { Top = left_area_padding, Right = left_area_padding, }, }, new ResetScrollContainer(() => Carousel.ScrollToSelected()) { RelativeSizeAxes = Axes.Y, Width = 250, } }); if (ShowFooter) { AddRangeInternal(new[] { FooterPanels = new Container { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Margin = new MarginPadding { Bottom = Footer.HEIGHT }, Children = new Drawable[] { BeatmapOptions = new BeatmapOptionsOverlay(), ModSelect = new ModSelectOverlay { RelativeSizeAxes = Axes.X, Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, } } }, Footer = new Footer() }); } BeatmapDetails.Leaderboard.ScoreSelected += score => this.Push(new SoloResults(score)); }
private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores) { // initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter). transferRulesetValue(); AddRangeInternal(new Drawable[] { new ResetScrollContainer(() => Carousel.ScrollToSelected()) { RelativeSizeAxes = Axes.Y, Width = 250, }, new VerticalMaskingContainer { Children = new Drawable[] { new GridContainer // used for max width implementation { RelativeSizeAxes = Axes.Both, ColumnDimensions = new[] { new Dimension(), new Dimension(GridSizeMode.Relative, 0.5f, maxSize: 850), }, Content = new[] { new Drawable[] { new ParallaxContainer { ParallaxAmount = 0.005f, RelativeSizeAxes = Axes.Both, Child = new WedgeBackground { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Right = -150 }, }, }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = FilterControl.HEIGHT, Bottom = Footer.HEIGHT }, Child = Carousel = new BeatmapCarousel { Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, RelativeSizeAxes = Axes.Both, SelectionChanged = updateSelectedBeatmap, BeatmapSetsChanged = carouselBeatmapsLoaded, }, } }, } }, FilterControl = new FilterControl { RelativeSizeAxes = Axes.X, Height = FilterControl.HEIGHT, FilterChanged = ApplyFilterToCarousel, Background = { Width = 2 }, }, new GridContainer // used for max width implementation { RelativeSizeAxes = Axes.Both, ColumnDimensions = new[] { new Dimension(GridSizeMode.Relative, 0.5f, maxSize: 650), }, Content = new[] { new Drawable[] { new Container { Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { beatmapInfoWedge = new BeatmapInfoWedge { Height = WEDGE_HEIGHT, RelativeSizeAxes = Axes.X, Margin = new MarginPadding { Top = left_area_padding, Right = left_area_padding, }, }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Bottom = Footer.HEIGHT, Top = WEDGE_HEIGHT + left_area_padding, Left = left_area_padding, Right = left_area_padding * 2, }, Child = BeatmapDetails = new BeatmapDetailArea { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = 10, Right = 5 }, }, }, } }, }, } } } }, }); if (ShowFooter) { AddRangeInternal(new Drawable[] { new GridContainer // used for max height implementation { RelativeSizeAxes = Axes.Both, RowDimensions = new[] { new Dimension(), new Dimension(GridSizeMode.Relative, 1f, maxSize: ModSelectOverlay.HEIGHT + Footer.HEIGHT), }, Content = new[] { null, new Drawable[] { FooterPanels = new Container { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Bottom = Footer.HEIGHT }, Children = new Drawable[] { BeatmapOptions = new BeatmapOptionsOverlay(), ModSelect = new ModSelectOverlay { Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, } } } } } }, Footer = new Footer() }); } BeatmapDetails.Leaderboard.ScoreSelected += score => this.Push(new SoloResults(score)); if (Footer != null) { Footer.AddButton(new FooterButtonMods { Current = Mods }, ModSelect); Footer.AddButton(new FooterButtonRandom { Action = triggerRandom }); Footer.AddButton(new FooterButtonOptions(), BeatmapOptions); BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null, Key.Number1); BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo), Key.Number2); BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number3); } dialogOverlay = dialog; sampleChangeDifficulty = audio.Samples.Get(@"SongSelect/select-difficulty"); sampleChangeBeatmap = audio.Samples.Get(@"SongSelect/select-expand"); SampleConfirm = audio.Samples.Get(@"SongSelect/confirm-selection"); if (dialogOverlay != null) { Schedule(() => { // if we have no beatmaps but osu-stable is found, let's prompt the user to import. if (!beatmaps.GetAllUsableBeatmapSetsEnumerable().Any() && beatmaps.StableInstallationAvailable) { dialogOverlay.Push(new ImportFromStablePopup(() => { Task.Run(beatmaps.ImportFromStableAsync).ContinueWith(_ => scores.ImportFromStableAsync(), TaskContinuationOptions.OnlyOnRanToCompletion); Task.Run(skins.ImportFromStableAsync); })); } }); } }