예제 #1
0
파일: Player.cs 프로젝트: weebaka/osu
        private void fadeOut()
        {
            const float fade_out_duration = 250;

            RulesetContainer?.FadeOut(fade_out_duration);
            Content.FadeOut(fade_out_duration);

            hudOverlay?.ScaleTo(0.7f, fade_out_duration * 3, Easing.In);

            Background?.FadeTo(1f, fade_out_duration);
        }
예제 #2
0
        private void fadeOut()
        {
            const float fade_out_duration = 250;

            HitRenderer?.FadeOut(fade_out_duration);
            Content.FadeOut(fade_out_duration);

            hudOverlay?.ScaleTo(0.7f, fade_out_duration * 3, EasingTypes.In);

            Background?.FadeTo(1f, fade_out_duration);
        }
예제 #3
0
        private void fadeOut()
        {
            dimLevel.ValueChanged       -= dimLevel_ValueChanged;
            showStoryboard.ValueChanged -= showStoryboard_ValueChanged;

            const float fade_out_duration = 250;

            RulesetContainer?.FadeOut(fade_out_duration);
            Content.FadeOut(fade_out_duration);

            hudOverlay?.ScaleTo(0.7f, fade_out_duration * 3, Easing.In);

            Background?.FadeTo(1f, fade_out_duration);
        }