public ManiaConvertMapping(RngSnapshot snapshot) { RandomW = snapshot.RandomW; RandomX = snapshot.RandomX; RandomY = snapshot.RandomY; RandomZ = snapshot.RandomZ; }
protected override void OnConversionGenerated(HitObject original, IEnumerable <HitObject> result, IBeatmapConverter beatmapConverter) { base.OnConversionGenerated(original, result, beatmapConverter); rngSnapshots[original] = new RngSnapshot(beatmapConverter); }