protected override Beatmap <CrossHitObject> CreateBeatmap() { beatmap = new CrossBeatmap(new StageDefinition { Columns = TargetColumns }); if (Dual) { beatmap.Stages.Add(new StageDefinition { Columns = TargetColumns }); } return(beatmap); }
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, CrossBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap) : base(random, hitObject, beatmap, previousPattern, originalBeatmap) { }