public void Setup() { if (API is DummyAPIAccess daa) { daa.HandleRequest = dummyAPIHandleRequest; } friend = new APIUser { Id = 0, Username = "******" }; publicChannel = new Channel { Id = 1, Name = "osu" }; privateMessageChannel = new Channel(friend) { Id = 2, Name = friend.Username, Type = ChannelType.PM }; Schedule(() => { Child = testContainer = new TestContainer(new[] { publicChannel, privateMessageChannel }) { RelativeSizeAxes = Axes.Both, }; testContainer.ChatOverlay.Show(); }); }
protected override int GetCount(APIUser user) { switch (type) { case BeatmapSetType.Favourite: return(user.FavouriteBeatmapsetCount); case BeatmapSetType.Graveyard: return(user.GraveyardBeatmapsetCount); case BeatmapSetType.Loved: return(user.LovedBeatmapsetCount); case BeatmapSetType.Ranked: return(user.RankedBeatmapsetCount); case BeatmapSetType.Pending: return(user.PendingBeatmapsetCount); case BeatmapSetType.Guest: return(user.GuestBeatmapsetCount); default: return(0); } }
public void RemoveUser(APIUser user) { Debug.Assert(Room != null); ((IMultiplayerClient)this).UserLeft(new MultiplayerRoomUser(user.Id)); Schedule(() => { if (Room.Users.Any()) { TransferHost(Room.Users.First().UserID); } }); }
public MultiplayerRoomUser AddUser(APIUser user, bool markAsPlaying = false) { var roomUser = new MultiplayerRoomUser(user.Id) { User = user }; addUser(roomUser); if (markAsPlaying) { PlayingUserIds.Add(user.Id); } return(roomUser); }
protected override int GetCount(APIUser user) { switch (type) { case ScoreType.Best: return(user.ScoresBestCount); case ScoreType.Firsts: return(user.ScoresFirstCount); case ScoreType.Recent: return(user.ScoresRecentCount); default: return(0); } }
public void PopulateUser(APIUser user, Action success = null, Action failure = null, bool immediate = false) { var req = new GetUserRequest(user.Id, Ruleset.Value); if (immediate) { API.Perform(req); populate(); } else { req.Success += res => { populate(); }; req.Failure += _ => { user.Id = 1; failure?.Invoke(); }; API.Queue(req); } void populate() { var res = req.Response; if (res == null) { return; } user.Id = res.Id; user.Username = res.Username; user.Statistics = res.Statistics; user.Country = res.Country; user.Cover = res.Cover; success?.Invoke(); } }
public SoloSpectator([NotNull] APIUser targetUser) : base(targetUser.Id) { this.targetUser = targetUser; }
protected override int GetCount(APIUser user) => user.BeatmapPlayCountsCount;
private Message createMessage(APIUser sender, Channel channel, string content) => new Message(messageIdCounter++) { Content = content, Sender = sender, ChannelId = channel.Id };
private void receiveMessage(APIUser sender, Channel channel, string content) => channel.AddNewMessages(createMessage(sender, channel, content));