/// <summary> /// Create a new <see cref="WorkingBeatmap"/>. /// </summary> public WorkingBeatmap CreateNew(RulesetInfo ruleset, APIUser user) { var metadata = new BeatmapMetadata { Author = user, }; var set = new BeatmapSetInfo { Metadata = metadata, Beatmaps = { new BeatmapInfo { BaseDifficulty = new BeatmapDifficulty(), Ruleset = ruleset, Metadata = metadata, WidescreenStoryboard = true, SamplesMatchPlaybackRate = true, } } }; var imported = beatmapModelManager.Import(set).Result.Value; return(GetWorkingBeatmap(imported.Beatmaps.First())); }
public WorkingBeatmap CreateNew(RulesetInfo ruleset, APIUser user) { var metadata = new BeatmapMetadata { Author = new RealmUser { OnlineID = user.OnlineID, Username = user.Username, } }; var beatmapSet = new BeatmapSetInfo { Beatmaps = { new BeatmapInfo(ruleset, new BeatmapDifficulty(), metadata) } }; foreach (BeatmapInfo b in beatmapSet.Beatmaps) { b.BeatmapSet = beatmapSet; } var imported = beatmapModelManager.Import(beatmapSet); if (imported == null) { throw new InvalidOperationException("Failed to import new beatmap"); } return(imported.PerformRead(s => GetWorkingBeatmap(s.Beatmaps.First()))); }