public void CreatePlayerSetting(PlayerSetting playersetting) { db.PlayerSettings.Add(playersetting); db.SaveChanges(); }
public void UpdatePlayerSetting(PlayerSetting playersetting) { db.Entry(playersetting).State = EntityState.Modified; db.SaveChanges(); }
public PlayerSetting GetByPlayerSettingID(int id) { PlayerSetting playersetting = db.PlayerSettings.Find(id); return(playersetting); }