private void onFade(object sender, FlxEffectCompletedEvent e) { FlxG.music.stop(); FlxG.state = new MenuState(); }
private void onPlay(object Sender, FlxEffectCompletedEvent e) { FlxG.state = new PlayState(); }
protected void onVictory(object Sender, FlxEffectCompletedEvent e) { FlxG.music.stop(); FlxG.state = new VictoryState(); }