//@benbaird initializes the console, the pause overlay, and the soundbar private void initConsole() { //initialize the debug console _console = new FlxConsole(targetLeft, targetWidth); _console.log(FlxG.LIBRARY_NAME + " v" + FlxG.LIBRARY_MAJOR_VERSION.ToString() + "." + FlxG.LIBRARY_MINOR_VERSION.ToString()); _console.log("---------------------------------------"); //Pause screen popup _pausePanel = new FlxPause(); if (_helpStrings != null) { _pausePanel.helpX = _helpStrings[0]; _pausePanel.helpC = _helpStrings[1]; _pausePanel.helpMouse = _helpStrings[2]; _pausePanel.helpArrows = _helpStrings[3]; } //Sound Tray popup _soundTrayRect = new Rectangle((FlxG.width - 80) / 2, -30, 80, 30); _soundTrayVisible = false; _soundCaption = new FlxText((FlxG.width - 80) / 2, -10, 80, "VOLUME"); _soundCaption.setFormat(null, 1, Color.White, FlxJustification.Center, Color.White).height = 10; int bx = 10; int by = 14; _soundTrayBars = new FlxSprite[10]; for (int i = 0; i < 10; i++) { _soundTrayBars[i] = new FlxSprite(_soundTrayRect.X + (bx * 1), -i, null); _soundTrayBars[i].width = 4; _soundTrayBars[i].height = i + 1; _soundTrayBars[i].scrollFactor = Vector2.Zero; bx += 6; by--; } }
//@benbaird initializes the console, the pause overlay, and the soundbar private void initConsole() { //initialize the debug console _console = new FlxConsole(targetLeft, targetWidth); _console.log(FlxG.LIBRARY_NAME + " v" + FlxG.LIBRARY_MAJOR_VERSION.ToString() + "." + FlxG.LIBRARY_MINOR_VERSION.ToString()); _console.log("---------------------------------------"); //Pause screen popup _pausePanel = new FlxPause(); if (_helpStrings != null) { _pausePanel.helpX = _helpStrings[0]; _pausePanel.helpC = _helpStrings[1]; _pausePanel.helpMouse = _helpStrings[2]; _pausePanel.helpArrows = _helpStrings[3]; } //Sound Tray popup _soundTrayRect = new Rectangle((FlxG.width - 80) / 2, -30, 80, 30); _soundTrayVisible = false; _soundCaption = new FlxText((FlxG.width - 80) / 2, -10, 80, "VOLUME"); _soundCaption.setFormat(null, 1, Color.White, FlxJustification.Center, Color.White).height = 10; int bx = 10; int by = 14; _soundTrayBars = new FlxSprite[10]; for(int i = 0; i < 10; i++) { _soundTrayBars[i] = new FlxSprite(_soundTrayRect.X + (bx * 1), -i, null); _soundTrayBars[i].width = 4; _soundTrayBars[i].height = i + 1; _soundTrayBars[i].scrollFactor = Vector2.Zero; bx += 6; by--; } }
/// <summary> /// @benbaird initializes the console, the pause overlay, and the soundbar /// </summary> private void initConsole() { hud = new FlxHud(targetLeft, targetWidth); //initialize the debug console _console = new FlxConsole(targetLeft, targetWidth); _console.log(FlxG.LIBRARY_NAME + " v" + FlxG.LIBRARY_MAJOR_VERSION.ToString() + "." + FlxG.LIBRARY_MINOR_VERSION.ToString()); // Display some information about the engine we are using. Console.WriteLine("\nFlxFactory initialization\nFlixel Details LIBRARY:{0} -- v{1}.{2}", FlxG.LIBRARY_NAME, FlxG.LIBRARY_MAJOR_VERSION, FlxG.LIBRARY_MINOR_VERSION); /* * Assembly assembly = Assembly.GetExecutingAssembly(); * FileVersionInfo fileVersionInfo = FileVersionInfo.GetVersionInfo(assembly.Location); * string version = fileVersionInfo.ProductVersion; * string gameName = System.Reflection.Assembly.GetExecutingAssembly().GetName().Name; * Console.WriteLine(gameName + " - Build version: " + version); * * _console.log(gameName + " - Build version: " + version); */ _console.log("---------------------------------------"); //Pause screen popup _pausePanel = new FlxPause(); if (_helpStrings != null) { _pausePanel.helpX = _helpStrings[0]; _pausePanel.helpC = _helpStrings[1]; _pausePanel.helpMouse = _helpStrings[2]; _pausePanel.helpArrows = _helpStrings[3]; } //Sound Tray popup _soundTrayRect = new Rectangle((FlxG.width - 80) / 2, -30, 80, 30); _soundTrayVisible = false; _soundCaption = new FlxText((FlxG.width - 80) / 2, -10, 80, "VOLUME [=Lower ]=Higher \\=Mute or Unmute"); _soundCaption.setFormat(null, 1, Color.White, FlxJustification.Center, Color.White).height = 10; int bx = 10; int by = 14; _soundTrayBars = new FlxSprite[10]; for (int i = 0; i < 10; i++) { _soundTrayBars[i] = new FlxSprite(_soundTrayRect.X + (bx * 1), -i, null); _soundTrayBars[i].width = 4; _soundTrayBars[i].height = i + 1; _soundTrayBars[i].scrollFactor = Vector2.Zero; bx += 6; by--; } }