private void PrepareForReuse() { StopAllCoroutines(); m_FadeInData = null; m_FadeOutData = null; cachedGameObject.name = "AudioClipPlayer"; ClipID = null; Category = null; m_Source.clip = null; m_Source.outputAudioMixerGroup = null; if (m_Handle != null) { m_Handle.Clear(); } m_Handle = null; foreach (var kv in m_Filters) { kv.Value.enabled = false; } cachedTransform.position = Vector3.zero; IsEmpty = true; }
public void SetFilters(AudioManagerCategory cat) { if (cat.UseLowPassFilter) { AudioLowPassFilter filter = EnableFilter <AudioLowPassFilter>(EAudioFilter.LowPass); cat.AudioFilters.LowPass.SetToFilter(filter); } if (cat.UseHighPassFilter) { AudioHighPassFilter filter = EnableFilter <AudioHighPassFilter>(EAudioFilter.HighPass); cat.AudioFilters.HighPass.SetToFilter(filter); } if (cat.UseChorusFilter) { AudioChorusFilter filter = EnableFilter <AudioChorusFilter>(EAudioFilter.Chorus); cat.AudioFilters.Chorus.SetToFilter(filter); } if (cat.UseDistortionFilter) { AudioDistortionFilter filter = EnableFilter <AudioDistortionFilter>(EAudioFilter.Distortion); cat.AudioFilters.Distortion.SetToFilter(filter); } if (cat.UseEchoFilter) { AudioEchoFilter filter = EnableFilter <AudioEchoFilter>(EAudioFilter.Echo); cat.AudioFilters.Echo.SetToFilter(filter); } if (cat.UseReverbFilter) { AudioReverbFilter filter = EnableFilter <AudioReverbFilter>(EAudioFilter.Reverb); cat.AudioFilters.Reverb.SetToFilter(filter); } if (cat.UseFadeIn) { m_FadeInData = cat.AudioFilters.FadeIn; } if (cat.UseFadeOut) { m_FadeOutData = cat.AudioFilters.FadeOut; } }